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Spearbound
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Devlog
Documentation
May 26, 2023
by
Sunny
Documentation: My initial vision for Spearbound was a multiplayer combat-focused game with the main mechanic revolve around throwing spears to both traverse the environment and fight each other and a...
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UI/Polish (Week 12 Devlog)
May 21, 2023
by
Sunny
Spearbound Devlog, Week 12 This weeks public build of Spearbound includes (finally) a win condition, UI elements, a new title screen, music, sound effects and new game mechanics to make the game even...
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Enemies (Week 10 Devlog)
May 07, 2023
by
Sunny
Spearbound Devlog #3 Welcome to the third Spearbound devlog! This week was mainly about implementing enemies into the game, which also included adding health and death mechanics to both enemies and pl...
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Level Blocking (Week 9 Devlog)
April 30, 2023
by
Sunny
Spearbound Update Welcome to another Spearbound devlog! This week, I managed to implement a basic level to get a better feel for how gameplay could work, as well as added smooth camera movement and a...
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Player Movement (Week 8 Devlog)
April 23, 2023
by
Sunny
Spearbound Legend Here is the first public build of Spearbound ! (I have decided to drop the "Legend", Spearbound has a nicer ring to it on its own imo). This weeks agenda was to implement a working p...
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Game Concept (Week 7 Devlog)
April 14, 2023
by
Sunny
Spearbound Legend (Working title) Concept Statement: Spearbound Legend is a arcade-style 2D platformer game where players are cursed to be bound to their trusty spear. As players progress through the...
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